According to the latest survey done by NortonLifeLock more than 4 in 5 Indian gamers have experienced a cyberattack. The survey has been conducted by The Harris Poll. In India, 75 percent of Indian gamers were impacted with the most common detection of malicious software and unauthorised access to an online gaming account on their devices.
The 2021 Norton Cyber Safety report said that among 703 Indian adults who play online games, three-quarters of surveyed Indian gamers have experienced a cyberattack on their gaming account, with the most common detecting malicious software on a gaming device and identified unauthorised access to an online gaming account. More than four in five which is 81 percent of those who experienced a cyberattack, also reported financial consequences with an average loss of Rs 7,894.
According to Nortan’s report, gamers are also willing to take risks with their own or others’ security in order to gain a competitive advantage. According to the findings, 2 in 5 Indian gamers would hack into the account of a friend, family member, or partner if they knew it would give them a competitive advantage.
In India 56 percent of respondents say they are at least somewhat likely to exploit a loophole or bug in a game to gain a competitive advantage and roughly 2 in 5 or more would consider paying to take possession of another user’s gaming account, installing cheats on their gaming account or gaming device or hacking into a random player’s gaming account.
Reportedly more than 6 in 10 gamers in India (62%) say they picked up gaming during the COVID-19 pandemic and many (60%) say the amount of time they spend gaming has increased since the start of the COVID-19 pandemic.
It is also stated that more than 2 in 5 gamers have been duped into jeopardising their personal security either by downloading malware onto a gaming device or being duped into sharing account information online. It should be noted that one in every five gamers has been doxed. (i.e., had personal information stolen and posted/shared publicly online, without their consent). Nearly 3 in 4 Indian gamers (72%) say that they would never fall for a gaming scam, and more than half (53%) agree that they don’t give much thought, if any, to the security of their gaming devices.
Ritesh Chopra, Director Sales and Field Marketing, India & SAARC Countries, NortonLifeLock said, “Our report reveals that online gaming is not all about fun and games. In the virtual field, we must take precautions to protect the information we share, to avoid becoming vulnerable to cyberattacks. With online gaming, come concerns including hidden fees and in-game currency, characters, or other items being lost or stolen, as our survey showed to be the case for over half of respondents (fees, 60%; in-game items, 58%). In these challenging times, it is crucial to stay updated and aware of the threats that can compromise your safety and privacy in this complex digital world.”
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